The AHRC-funded Reading Digital Fiction project, in conjunction with Bangor University and Sheffield Hallam University, is launching a new competition to discover the best “popular” digital fiction: digital fiction that appeals to mainstream audiences
Digital fiction is fiction that is written to be read/played on digital devices. Importantly, digital fictions are different to e-books. Rather than existing as a digital version of a print novel, digital fictions are what are known as “born digital” – that is, they would lose something of their form and/or meaning if they were removed from the digital medium. For example, they may contain hyperlinks, moving images, mini-games or sound effects.
In many digital fictions, the reader has a role in constructing the narrative, either by selecting hyperlinks or by controlling a character’s journey through the storyworld. Digital fictions therefore require that the reader interacts with the narrative throughout the reading experience. Hypertexts, text-adventure games, multimedia stories, interactive video, literary games, and some mobile apps are all examples of types of digital fiction.
For more information and to send your work