Lesson 3: Draw a Map
For every lesson the StorySpinner writer will write a piece of the story. It will be roughly 200-300 words long. By Lesson 3, we should know quite a lot about the character’s appearance, personality and background. But now the time has come to understand the world in which our character’s live.
In terms of establishing an ‘odyssey’, the aim of the lesson should be for the pupils to give the writer ideas about where the characters might be starting from, where they might be going to and what kind of places might be visited along the way.
On a large sheet of paper, each group of up to six pupils draw a map of the world where the characters live, and where the story takes place. Don’t all concentrate on the same characters. Each group should try to devise different maps for different characters. This will give the StorySpinner more material to work with.
Remember that you already have some locations to place on the map that were invented in the previous lessons. Draw nice big images that are easy to see and label places and map features neatly and clearly. Use a variety of colours if you wish and maybe use the colours to indicate different types of place or map feature.
Issues and Questions to consider before you begin drawing:
- The map must have at least three locations on it. You should consider how people can travel between the three locations and what kind of places a traveller might pass through on the way from one location to another.
- Remember that your map does NOT have to be completely realistic. You can include fantastical, magical elements to your map.
- Try and make sure that the world you are drawing is somewhere where our characters could live.
- What might your map be used for? To find treasure? To plan out a route? To warn of dangers?
It may be useful to talk a little bit about what maps are and how/why we use them. Perhaps having two or three examples of different maps may be useful to look at before the pupils start drawing (e.g. an Ordnance Survey map, a fantasy novel map, a treasure map, a map of the stars etc). If you have time, the pupils could discuss or even write out what a journey between two points on the maps might be like. Alternatively the teacher could read the description of a journey from a book (or from a previous StorySpinner excerpt, and then ask the children to draw a map of the journey). This could give the children an indication of how drawn images can be the inspiration for producing passages of written text and vice-versa.
The pupils might like to use quite large pieces of paper in order to create useful maps. Do not throw away or edit anything that the children produce, even it looks like it might not be relevant to the process. Everything that the pupils draw can be used in someway by the StorySpinner. These outputs need to sent back to the StorySpinner as soon as possible, either by scanning the maps and uploading them as jpeg files to the website, or by posting the maps to the NAWE office. IMPORTANT: Please notify the StorySpinner site if maps have been put in the post so we know when to expect them.
See notes on Lesson 2
KS3 Curriculum Points
- use different forms of handwriting for different purposes [for example, print for labelling maps or diagrams, a clear, neat hand for finished presented work, a faster script for notes] .